Patch notes 11 October 2026
Patch 0.18: the new Shardfall Grove
A remade map: new lanes, islands and 7 turrets per team, plus the full item shop.
The map
- The Shardfall Grove has its final layout: symmetrical curved top and bottom lanes, reshaped jungle islands and a new centre with the health relic and speed shrine.
- The minimap matches the new map (picture above).
- Both altars moved to their new spots. Their capture rings stay visible from the centre.
- Brush, dead trees and other decorations are back on every island. Trees and rocks near the centre are kept short so the camera can see the fights.
Turrets
- 7 turrets per team: 2 outer, 2 inner, 2 inhibitor turrets and 1 nexus turret.
- Health grows with the number of enemy players: outer 1650, inner 1850, inhibitor turret 2250, nexus turret 2650 in a 3v3.
- Turret damage grows with game time. Every turret gives your team 100 gold.
Jungle, minions and timers
- Camp gold and experience are rebalanced for 3v3. Monsters scale with the champions' average level.
- Minion gold: melee 29, caster 22, siege 35, super 35.
- New death timers (10 s at level 1 up to 41.5 s at level 18) and a new experience table.
- Passive gold: 16 gold every 10 seconds.
Items
- The full shop: 157 items.
- New Items page on this website with search and filters.
- Buy limits: one pair of boots, one jungle or gold item, one tear item and one kind of potion. Everything else can be bought more than once.
- Potions sit in an item slot. Right-click a potion to sell it at your fountain.
- The Pause Pocketwatch turns you to solid gold while it lasts, and breaks after one use.
Champions
- Base stats, health and mana regeneration are tuned for every champion.
- Attacks now land at exactly the right rate for every attack speed.
- Self-cast shields go to you unless your cursor is on an ally.


