Champions
15 champions. Pick one to see their abilities and starting stats.
GulpyCatcher · Swamp
CinderpawDiver · Fire
MossbackTank · Life
VoltwickMage · Tech
GustaMarksman · Air
PuddlefinSupport · Water
HexabunAssassin · Moon
BrrnieJungler · Frost
ThistleTank · Earth
LuminaHealer · Light
BoomcapTrickster · Spore
RumblemaneHunter · Wild
SkitterMarksman · Plague
HexmothController · Shadow
RazzleMarksman · Steel

Gulpy
Lily-pad frog with a very long tongue. Grabs one enemy and drags them into your team.
- QTongue Grab cooldown 20 / 19 / 18 / 17 / 16sFling your tongue. The first enemy hit is pulled to you and stunned 0.65s.
- WHop Hop cooldown 15sHuge decaying move speed and attack speed for 5s, then you are slowed 30% for 1.5s.
- EBig Slap cooldown 9 / 8 / 7 / 6 / 5sYour next basic attack deals double damage and knocks the target up for 1s.
- RMega Croak Ultimate cooldown 60 / 40 / 20sCroak so hard everything around you takes magic damage and is silenced 0.5s.

Cinderpaw
Zippy fox pup who charges in, slashes in combos and shrugs everyone off.
- QThree Paw Strike cooldown 7 / 6.5 / 6 / 5.5 / 5sNext 3 basic attacks deal bonus damage; the third knocks up 0.75s.
- WEmber Swipe cooldown 12 / 11 / 10 / 9 / 8sA long flaming thrust that slows 50% for 1.5s.
- EFlame Dash cooldown 12sDash to an enemy, damage and slow nearby foes, and gain attack speed for 5s.
- REmber Guard Ultimate cooldown 120 / 110 / 100sSpin, dealing damage plus 15% of current health and knocking enemies away.

Mossback
Sleepy tortoise with a garden on its shell. Slow, sturdy and impossible to stop.
- QBoulder Toss cooldown 8sThrow a boulder at an enemy. Steals their move speed for 4s.
- WShell Smash cooldown 12 / 11.5 / 11 / 10.5 / 10sFor 6s, basic attacks deal bonus damage and splash around the target.
- EQuake cooldown 7sSlam the ground. Nearby enemies take damage and attack slower for 3s.
- RUnstoppable Roll Ultimate cooldown 130 / 105 / 80sRoll to a spot, knocking up everything there for 1.5s.

Voltwick
Tiny brass lantern-bot. Builds spark turrets, fires rocket swarms and stun grenades.
- QSpark Turret cooldown 8sBuild a turret (up to 3) that zaps enemies for 25s.
- WMicro Rockets cooldown 9 / 8 / 7 / 6 / 5sFire 5 rockets at the enemies nearest your cursor.
- EStun Grenade cooldown 12sLob a grenade. Enemies in the middle are stunned 1.5s, the rest slowed.
- RApex Turret Ultimate cooldown 100 / 85 / 70sBuild a huge turret for 8s that fires fast, slowing bolts.

Gusta
Round little storm owl. Every shot chills, every volley slows, and the big arrow flies forever.
- QGale Focus cooldown 10sFor 4s, attack much faster and each shot hits harder.
- WFeather Volley cooldown 18 / 14.5 / 11 / 7.5 / 4sFire 7 arrows in a cone that slow.
- EScout Gust cooldown 60 / 55 / 50 / 45 / 40sSend a gust that reveals an area for 5s.
- RSkystrike Arrow Ultimate cooldown 100 / 80 / 60sA map-wide arrow that stuns the first hero hit 1 to 3.5s (longer the farther it flew).

Puddlefin
Giggly axolotl who traps enemies in bubbles and bounces healing between friends.
- QBubble Prison cooldown 14 / 13 / 12 / 11 / 10sDrop a bubble that traps enemies for 1.5s.
- WEbb and Flow cooldown 10sA splash that bounces 3 times, healing allies and hurting enemies.
- ETide Blessing cooldown 11sAn ally (or you) gets 3 empowered attacks that deal bonus magic damage and slow.
- RTidal Wave Ultimate cooldown 120 / 110 / 100sSend a huge wave that knocks up and slows everything it passes.

Hexabun
Moon-touched bunny with a star wand. Marks a target, hops onto it and pulls the night sky down.
- QCrescent Bolt cooldown 8 / 7.5 / 7 / 6.5 / 6sThrow a moon bolt. Enemies hit are marked with Moonlight for 3s.
- WPale Orbs cooldown 15 / 13.5 / 12 / 10.5 / 9sShield yourself and spin 3 orbs that pop on nearby enemies.
- ELunar Hop cooldown 22 / 20 / 18 / 16 / 14sDash to an enemy. Refreshes instantly if they have Moonlight.
- RMoonfall Ultimate cooldown 100 / 90 / 80sPull and slow nearby enemies, then crash the moon down on them.

Brrnie
Scarf-wearing penguin who chomps monsters, rolls giant snowballs and freezes whole fights.
- QBig Chomp cooldown 12 / 11 / 10 / 9 / 8sChomp an adjacent enemy. Huge true damage to minions and monsters, and heals you.
- WBiggest Snowball cooldown 14 / 13 / 12 / 11 / 10sRoll a growing snowball you steer with your cursor. Explodes on the first enemy hero, knocking up.
- ESnowball Barrage cooldown 14sThrow 3 volleys of snowballs at nearby enemies. Hit a hero 3 times to root them 1s.
- RAbsolute Zero Ultimate cooldown 110 / 100 / 90sChannel 3s, slowing everything nearby, then explode. Damage scales with channel time.

Thistle
Prickly hedgehog who curls into a spiky ball, bowls enemies over and dares them to hit him.
- QSpike Roll cooldown 16 / 13.5 / 11 / 8.5 / 6sCurl up and roll, speeding up. Ram the first enemy to knock nearby foes back and slow them.
- WPrickle Curl cooldown 7sFor 6s gain armor and magic resist; basic attackers take damage.
- EPester cooldown 12sTaunt an enemy so it must attack you.
- RSoaring Slam Ultimate cooldown 100 / 80 / 60sLeap and crash down, damaging and slowing everything in the area.

Lumina
Glowing jellyfish who calls down stars and keeps her whole team shining from anywhere.
- QStarcall cooldown 6 / 5.5 / 5 / 4.5 / 4sCall a star down on an area. Slows; hitting a hero heals you.
- WGlow Infusion cooldown 6 / 5.5 / 5 / 4.5 / 4sHeal another ally. Costs 10% of your max health.
- EEquinox cooldown 20 / 19 / 18 / 17 / 16sA zone that silences. Enemies still inside after 1.5s are rooted.
- RWish Ultimate cooldown 160 / 145 / 130sHeal every allied hero anywhere on the map. Stronger on low-health allies.

Boomcap
Bouncy mushroom kid. Goes invisible when standing still, blinds you, and plants mushrooms everywhere.
- QBlinding Dart cooldown 8sThrow a dart that blinds the target: their basic attacks miss.
- WScurry cooldown 17sPassively faster (until hit by a hero). Activate to double the bonus for 3s.
- EToxic SporesPassive: basic attacks deal bonus magic damage and poison for 4s.
- RMushroom Trap Ultimate cooldown 30 / 25 / 20sPlant a hidden mushroom. It bursts on the first enemy to step on it, poisoning and slowing.

Rumblemane
Fluffy lion cub on the hunt. Leaps out of brush onto prey and builds Ferocity to empower his next ability.
- QSavage Swipe cooldown 6 / 5.5 / 5 / 4.5 / 4sYour next attack deals bonus damage and you gain 40% attack speed for 3s. Ferocity: much bigger hit and double the attack speed.
- WBattle Roar cooldown 16 / 14.5 / 13 / 11.5 / 10sRoar, damaging nearby enemies and healing 50% of the damage you took in the last 1.5s. Ferocity: also removes crowd control.
- EBola Toss cooldown 10 / 9.5 / 9 / 8.5 / 8sThrow a bola that damages and slows the first enemy hit by 30-50% for 1.75s. Ferocity: roots instead.
- RThrill of the Hunt Ultimate cooldown 110 / 90 / 70sTurn invisible and gain 40% move speed. The nearest enemy hero within a huge radius is revealed to you. Leaping from the hunt guarantees a critical strike.

Skitter
Grubby little sewer rat with a bottle-cap crossbow. Sneaks up invisible, smears Grime on everything, then pops it all at once. Passive: basic attacks add Grime (up to 6 stacks), which deals true damage every second.
- QSneaky Scurry cooldown 16sAfter 1.25s, turn invisible for 10-14s with 10% bonus move speed. Attacking or casting reveals you and grants 40-80% attack speed for 5s.
- WStink Bottle cooldown 13 / 12.5 / 12 / 11.5 / 11sLob a stink bottle. Enemies in the splash get 1 Grime stack and are slowed by 30-50% for 3s.
- EGrime Burst cooldown 12 / 11 / 10 / 9 / 8sEvery nearby enemy with Grime takes physical damage plus more for each Grime stack.
- RBolt Storm Ultimate cooldown 90sFor 6s gain 300 range and 40-70 attack damage. Your bolts pierce every enemy in a line (20% less per target, minimum 40%).

Hexmoth
Sleepy velvet moth who binds enemies in dark threads. Passive: heals for 18% of the damage her abilities deal to heroes and monsters.
- QThread Snare cooldown 10sFling a dark thread that damages and roots the first enemy hit for 2-3s.
- WDusk Puddle cooldown 12 / 11 / 10 / 9 / 8sSpill a puddle of shadow for 5s. Enemies inside take magic damage 10 times, up to 70% more the lower their health.
- EMoonveil cooldown 26 / 24 / 22 / 20 / 18sWrap an ally (or yourself) in a shield for 5s. While the shield holds they ignore crowd control.
- RNight Tethers Ultimate cooldown 140 / 120 / 100sTether every nearby enemy hero: damage and a 20% slow. Anyone still within 10 range after 3s takes the damage again and is stunned for 1.5s.

Razzle
Razzle-dazzle raccoon ringmaster who juggles spinning saw-blades for the crowd. Passive: every caught blade adds Style; taking down a hero cashes in Style for bonus gold.
- QSpinning Blade cooldown 12 / 11 / 10 / 9 / 8sReady a spinning blade (hold up to 2). Your next attack deals bonus physical damage and the blade bounces up, landing nearby. Walk into its marker to catch it and keep spinning.
- WShowboat Dash cooldown 12sGain 50-70% move speed that fades over 1.5s and 20-40% attack speed for 3s. Catching a blade resets the cooldown.
- EStep Aside cooldown 18 / 17 / 16 / 15 / 14sThrow a wide blade that damages, knocks enemies aside and slows them by 20-40% for 2s.
- RGrand Finale Ultimate cooldown 100 / 85 / 70sHurl a giant blade across the map. It hits everything it passes (8% less per target, minimum 40%) and then flies back to you, hitting again.
Summoner spells
- ✦Flash cooldown 300sBlink a short distance toward your cursor. Can hop over thin walls.
- ≫Ghost cooldown 240s+24% to +48% move speed (by level) and walk through units for 10 seconds.
- ✚Heal cooldown 240sHeal you and your most hurt nearby ally for 80 to 318 (by level) and +30% move speed for 1s.
- ⛨Barrier cooldown 180sShield yourself for 120 to 480 (by level) for 2.5 seconds.
- ✹Ignite cooldown 180sBurn an enemy hero for 70 to 410 true damage over 5s and cut their healing by 40%.
- ≋Exhaust cooldown 240sSlow an enemy hero by 30% and cut the damage they deal by 35% for 2.5 seconds.
- ✧Cleanse cooldown 240sRemove stuns, roots, slows, silences, taunts, blinds, Ignite and Exhaust (not knock-ups). 65% tenacity for 3s.
- ⇲Teleport cooldown 300sChannel 3s, then dash to an allied turret, minion or ward (cast on it). Cooldown 300s, starting when you arrive. From 10:00 it becomes Unleashed: a much faster dash, 330 to 240s cooldown (by level) and +50% move speed for 3s on arrival.
- ϟSmite cooldown 90sDeal 600 true damage to a monster or minion and heal 10% of your max health. Junglers take this.